Scaling up game without scaling resolution

I’m trying to make a 3d fps game that has a resolution of 32x32 pixels (it sounds crazy but it’s fro a game jam theme). I can reach this by simply changing my game window resolution to 32x32 however it is obviously very small. What i want to do is scale up the game to have a resolution of 640x640 while still keeping the 32x32 look. Any suggestions on how to do this? or any unity camera effects that will create the pixelated look I am going for?

You can use a rendertexture to do that pretty easily, if you have Pro.

–Eric

Dont have pro unfrotunately

I made a solution using a rendertexture to separate the internal rendering from the display. Now, this can also be done in Unity free by reading all the pixels on screen and then resampling the image, but this is highly inefficient. For a proof of concept It can maybe work for you, but for me this method was horrible to work with.

An example can be found here:
http://wiki.unity3d.com/index.php?title=RenderTexture_Free