This issue happens only when I deploy it on an Android device, else it works fine in the editor game mode or simulator. I tried to capture the video of both previous version (When the scene was smooth, no jitters) and the upgraded version (with the jitters). But unfortunately the recording app is probably not capable enough to capture the actual frames, so both videos have jitters. But trust me, the jittering is there while playing on the Unity 6.1 build (.aab). Some of my friends who played the game also confirmed it.
The value you have suggested to check is not possible to check when game is running on an Android device. Though I have checked it playing in the editor’s simulator, and it shows the “Late Update”.
- Has anyone else reported this kind of issue for Android?
- Will it make any sense if I remove the Cinemachine and add it again, because Cinemachine had automatically upgraded when I have open the project in the Unity 6.1?
- Any other thing you can suggest?
I just found this post which says the Cinemachine could cause slow frame rate on Android. Though I have not faced slow frame rates when I was on Unity 2020 and old Cinemachine, any suggestions?