Screen Flickers AR Android URP

Hello,

I had AR using ARFoundation going with standard pipeline. I converted my project to URP. Now when I move the Android device around to scan the room, the screen flickers grey. Sometimes full screen, other times it is blocks of grey. It looks like some sort of rendering interruption. I have not tested with iOS. This flickering only occurs when the AR camera is on.

Update:

I believe it occurs when a raycast no longer detects a ground plane or when it first detects a ground plane.

Hi!

Have you solved this already? I’m trying to fix it too.

Not yet. I did manage to cut down some of it. Any of my objects that I instantiated I made them children of an AR Anchor. That cut down half off the flickering but I still get flickering when I look away from the ground plane.

I had this same issue. I went into my build settings → Other Settings and unchecked Multithreaded Rendering and it went away.

Disabling Multithreaded Rendering actually made it always gray.

Update:
I tried it again with it disabled. Looks like the permissions popup was interrupting something causing the constant gray screen the first time. When I entered it again it was fine. No flickering.

Any update on this issue?
I still having this issue Multithread Rendering is also eneabled

I still having this issue on Android with URP from Unity2022.3.25f1

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