Hi,
Am i the only one who experiencing a Screen Tearing and Jittering issue in Game Mode view.
Note: im using Unity 2018.1.0f2 on macOS 10.13.4
its very noticeable when you zoom in & out … or run the game and move in the scene
Help please…
Hi,
Am i the only one who experiencing a Screen Tearing and Jittering issue in Game Mode view.
Note: im using Unity 2018.1.0f2 on macOS 10.13.4
its very noticeable when you zoom in & out … or run the game and move in the scene
Help please…
Same issue here. It was fine in 2017.4.3, but as soon as I upgraded to 2018.1, I started to get screen tearing. I have tried all of the vsync options, and have also tried limiting framerate via Application.targetFrameRate, but nothing has helped. I’m also on Mac 10.13.4.
I noticed this in the release notes, but not sure if it’s related at all:
Editor: Fixed Metal Editor always having vsync enabled in OSX 10.13. (1009685)
This is really sad, any idea if it fixed in Unity 2018.1.1 ?
I have 2018.1.1f1 and I am still experiencing constant framerate drops and it happens even with an empty project. The profiler shows the drops and gfx.waitForPresent and EditorOverhead are the top two items on the list for time.
I’m on macOS 10.13.4
I can’t see ever moving to a Unity plus/pro if this is the kind of thing that happens on the regular. Framerate is fine in 2017.3.1f1, so moving to the newer version makes no sense. This is a severe issue.
I checked the tracker, but only things that possibly could be the issue is 964953 , but it says that is fixed in 2018.2.0a2
So it seems like I’m going to have to wait to even think about moving to a 2018 build. Seems like it’s gotta be mac specific or more people would be upset about it.
Yea, btw i updated to 2018.1.2 and the screen tearing in the editor still exists ![]()
My game feels laggy and jittery in the editor. Not so much in the build. Profiler reports that it’s performing quite well; I’m certainly not going past my frame budget. And it still feels laggy and jittery. Not sure what the deal is.
I have sent the bug report to Unity.Here is their reply(hope it helps):
"
(Case 1033583) [Mac] Screen tearing when moving around the scene in play mode
The developers have seen your bug report and replied that it is by design. Hardware VSync is not supported in the Unity Editor anymore for performance reasons. It was done to achieve a stable 60fps across the app. Look into this bug report for more information: Unity Issue Tracker - [Mac] Fps drop then the user sets Graphics API to OpenGLCore and turns V Sinc Count "Every V Blank" on. Only with editor
We are greatly sorry for the inconvenience. Luckily, this bug will not appear in your build application, so it may only bother while playing the game in the editor. If the screen tearing in the editor bothers too much, the quickest workaround at the moment would be to use another OS. It seems that the VSync problem has only bothered the computers with Mac OS.
"
Are you sure that’s the same issue? It appears that that issue affected 2017.x, while this affects 2018.x. Back when I had the 2018.x version installed, I think that I had the same screen tearing issues in both the editor and the standalone build.
Yes,I think it is the same issue.The bug only happens in Unity2018.x Editor on my mac.The reply says that one bug was found in 2017.x and was fixed in 2018.x which causes the Screen tearing bug in 2018.x Editor
Thanks for clearing this up, i still wish they find an easier workaround for macOS users ![]()
What I am seeing is not tearing, but constant choppiness. If you look in the profiler, you can see the framerate drop drastically every few seconds. Locking vsync doesn’t change anything.
I’m not sure I am experiencing the same issue as that bug.
I am downloading 2018.1.5 right now. I think I’ve lost any hope that it’s going to be fixed. Sticking with 2017.3 for now I guess. ![]()
Sure glad I didn’t subscribe yet. Would be pissed if I was paying for this headache.
Deselect all objects before playing in Play Mode, and/or play fullscreen. It’s the updates to the Editor GUI that are causing the issues you see.
This is astonishing. Astonishingly bad.
Dear Unity Developers
Can we please get another workaround - that works on a Mac?
eg, a switch we can turn on that forces a rendering mode without tearing, regardless of its performance implications?
Needed for working on anything that moves fast. Like particle systems, animations, camera moves, cutscene jumps and transitions, to name a few.
I’m fine with compromises, like it only working in fullscreen via “maximise on play” or by hiding all editor windows other than the playing game. Whatever it takes.
It’s very difficult to design fast moving things with tearing.
Any news about this? Right now, it’s very hard to do fine animation or particle work in Unity with all that tearing. The suggested workaround (switch to Windows) is not really acceptable.
I’m absolutely appalled by this. This should be a checkbox in the editor preferences pane, not a static change in the base code.
I am not sure but i think the same happens on our scene view, using 2018.3.0f1 on Windows 10. Moving the camera is having a small, how could i call it… “stop” every second which makes the whole effort in testing and calibrating “smooth” character movement unusable.
2018.3.4 is chopping every second on a small scene using a movement camera. How can game development proceed with an engine that can’t do the basics correct.
COME ON UNITY LESS OF THE UNITY TIMELINE SHIT AND MORE OF THE BASICS DONE WELL
Having the exact same issue than GXMark with 2018.3.8.
I thought I was missing something obvious but I’m starting to think I’m not
I’ve upgraded from 2017.4 (which was working fine) to 2018.4 and I’m horrified. It’s tearing so much it’s almost unusable for high speed moving scenes. I can’t believe this is officially how things are on Mac? Or is there a workaround?