I have the following scriptable object.
[CreateAssetMenu(fileName = "WeaponInfo", menuName = "Sos/Weapon", order = 1)]
public class WeaponInfo : ScriptableObject
{
public int Damage = 10;
public float Range = 5;
public float AttackTime = 0.5f;
public AudioClip FireSound;
public GameObject WeaponModel;
}
I’ve created two of these in the editor.
It’s used in a monobehavior with:
public class PlayerBehavior : MonoBehaviour
{
public WeaponInfo[] StartingWeapon = new WeaponInfo[5];
And I’ve assigned them in the editor
When I press play in the editor, everything works fine. However, if I make a build, none of the Scriptable Objects seem to be set, and I’m not sure how to confirm they’re even being exported.
The errors I see in the log file are:
The referenced script on this
Behaviour (Game Object ‘’) is
missing! (Filename:
C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp
Line: 1789)The referenced script on this
Behaviour (Game Object ‘’) is
missing! (Filename:
C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp
Line: 1789)
How do I check for this? Are there any settings I need to set to force it to export SOs?