Improved Unity’s support for ScriptableObject:
Background:
Any ScriptableObject that is referenced from anywhere in a scene (MonoBehaviours, Prefabs etc.) will be saved in that scene unless the object is an asset.
This is standard Unity behaviour.
Purpose:
The ScriptableObject Window aids the creation and assignment of any type of ScriptableObject.
Features:
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View all referred ScriptableObjects.
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Create ScriptableObjects in memory.
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Store ScriptableObjects in scenes.
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Drag and drop to assign in inspector.
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Convert objects to files and back.
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Search by name, type or label.
