ScriptableObject Window

Improved Unity’s support for ScriptableObject:

Background:

Any ScriptableObject that is referenced from anywhere in a scene (MonoBehaviours, Prefabs etc.) will be saved in that scene unless the object is an asset.

This is standard Unity behaviour.

Purpose:

The ScriptableObject Window aids the creation and assignment of any type of ScriptableObject.

Features:

  • View all referred ScriptableObjects.

  • Create ScriptableObjects in memory.

  • Store ScriptableObjects in scenes.

  • Drag and drop to assign in inspector.

  • Convert objects to files and back.

  • Search by name, type or label.

I think a short video with some cool examples would help. I’m not getting what I might gain here exactly, and why that would be cool for me. Best of luck!

Thanks, I’ll try and see what I can come up with.