Hi there,
I have a camera animated on Timeline and some game objects that I want to animate when the camera gets close to them. I originally animated the individual objects on Timeline, but I ended up with too many keyframes and it became too unwieldy to make adjustments (because multiple keyframed animation tracks on the Timeline can’t be moved together as a block). So I tried a different approach - using a tween called from a script when the camera hits the box colliders. This works well, but in Timeline preview these animations don’t run - I can only see them in Play mode.
This is a problem for a long Timeline sequence - having to start from the beginning in play mode adds lots of waiting time if you’re checking something that’s several minutes in. Is there any way to see these events in the preview mode, or does preview really only show events that are keyframed (or activated) on the Timeline itself?
Thanks for your clarification! Any suggestions for alternative approaches to this are very welcome!
George