When working with Animator components and the Animation editor window to view, author and edit animation clip keyframes, can the state of multiple objects in the scene be previewed at the same time?
These would be using separate animators/clips, which results in the preview ending when selection changes to another object outside of one Animator’s root or children.
Thanks, looking into it this is the clear solution I needed.
The Timeline package is one I recall but never looked into myself, and now surprised to see it doesn’t really surface in results when searching for resources around “Unity animation”, instead this tends to be limited to the legacy and older Animation systems.
Perhaps Timeline is more suitable for making animated short films or fixed cutscenes. Personally, I feel that it still plays a relatively important role in Unity’s animation system. However, I also lack experience and am willing to listen to the ideas of more experienced people in the industry.