Hello, My project is an entry level (no complicated code or operations) WebGL project. The problem is that in my project I’m building a simple market screen using Unity’s ScrollView object. The drag and drop feature of the ScrollView (or the ability to move it directly idk what to call) works fine in the editor and on the PC version of the platform I’m building on. However, it doesn’t move in the editor (simulator view) and in the mobile version of the platform I’m building on. (WebGL)
The content in the window opened with Scrollview (consisting entirely of buttons and text objects) works on any platform (including mobile). In other words, it also works on mobile devices when I click on the buttons. Especially the ScrollBar object of Scrollview detects my clicks and I can see that the relevant effects change (pressed color-highlighted color). However, for some reason it does not move. I do not interfere with Scrollview or ScrollBar objects in it in any way. I would be very grateful if you can help me how to solve this problem.