I created another camera in my Unity 5.4.1 project, and set the target eye to None (Main Display) when I start the scene I still see my hmd on my monitor, and not the view from the other camera I added. Everything I saw on google said this should be working. Any idea what i’m doing wrong?
Secondary Camera Target eye set to none, but main monitor still shows headset view instead of camera
I had a target texture still set from when I was previewing it in scene. once I removed that it worked