Which version should I choose for creating a new simple 2D browser game project: 2022LTS or 6.x? I’m a beginner and planned to create simple 2D games in 2022LTS and then migrate them to 6.x before publishing. This plan has several advantages. But after searching for information in AI chats, I’m no longer sure about this plan. The AI most often recommends starting with version 6, because despite some difficulties, there are clear advantages. To clarify, work in Unity will be in Linux Ubuntu.
if you havent started go with 6 as there is an lts version, and save your self greif and go with the latest lts
2022 isn’t being updated any more (save for Enterprise customers), so if you encounter any bugs you’ll be SOoL. So like above, save yourself some hassle and go with Unity 6.
Start with the latest and before you write one line of code for your game, test the full toolchain end to end, push to a webserver and all.
If that doesn’t work you’ll be very sad finding that out on the final day of your work.
Set up a fully known-good Unity build now, avoid tears later.
I’m such a newbie that I don’t even know what I might need in the future. All the games I’ve tried making had sprites, physics and colliders, text, and example scripts. That’s all, nothing more. Although compiling the web build in version 6.2 took about 20 minutes.
The main reason for considering version 2022LTS is that it has a lot of instructions. When you follow them, you see many inconsistencies with version 6.2. And it always takes time to figure out how to do the same thing in version 6.2.
The main difference is things that are external and optional… for instance the old input system still works, but you have to turn it back on. The old rendering pipeline is still there but you might have inadvertently made a project with another newer pipeline.
It’s unfortunately just the cost of an evolving engine.
any difference from a tutorial in 2022 to 6 is googleable..
So, your final decision is to go straight to Unity 6?
I wonder how many developers still aren’t using version 6x. Are there any statistics on the usage of different Unity versions as of 2025?
In the (private) Asset Store Publishers forum Unity shares some poll data with us, specifically what editor versions users download paid Assets with. The percentages have been historically rather steady. Once a new “LTS” version is available, within a year asset downloads are done over 70% in the latest LTS. Naturally, since the Hub suggests it as the default and assets are most commonly installed into new projects and projects in the early stages of development.
As of this month (12/2025) Unity 6.0 asset download usage is 74%, with 2022.3 at 21%, 2021.3 at 3.4% and the rest distributes between older and newer 6.x minor versions. 12 months from now you can expect 2022.3 to have fallen in that 1-5% range as well.
From your first post you are already electing to face two huge development hurdles: 1) targeting browser (a target with all kinds of implicit and explicit limitations and gotchas (no threading, etc.)), and 2) you’re working under Linux.
From that you want to eliminate all possible hassles and get on the hottest stable circuit, which is LTS Unity6-whatever.
That’s also why I suggested above you test everything soup to nuts or you will potentially be very sad when you can’t ship your game.
People here use all kinds of versions of Unity. I’ve been using Unity5 until about a year ago because it Just Works™ and was so unbelievably performant and quick to start and use. I’ve since upgraded my main projects to Unity2018, which is still plenty fast for me, and it still builds iOS projects just fine for me.
But for building other targets I have a separate build machine that runs the post-CVE Unity2022 build to produce Android and WebGL targets for me. I don’t upgrade the project but rather reset the repo and pull-all, then reopen and build.