I have a sliding animation (from Mixamo) for a generic character (non-humanoid), this animation consist mostly of rotations (since the rig is humanoid-like just generic).
Unity version: Unity 2019.3.13f1
Here’s a video of the bug:
- First I show you how the animation is supposed to be
- Then I select the Left Arm, and play the animation, the first time it plays the same as before, then I stop it an play it again and the arm gets shifted and stays in that position
- Then I deselect the character so it goes back to its default position (T-Pose) but the Left Arm stays distorted like before
- Lastly I proceed to reset the position of the Left Arm in the inspector manually