Hi,
In the MaterialPropertyDrawer sample, there’s also an example of a HelpBox PropertyDecorator that adds a HelpBox above a property. We don’t have any means to specify a tooltip in ShaderLab at the moment, but improvements in this area are under consideration.
I’m going to open a new thread dedicated to customizing Material Editor.
Yes, like @BenCloward said, we are working on SG2 and will share more information when we can.
SG2 is not only a complete rewrite of Shader Graph using Graph Tool Kit (GTK), but also leverages Block Shaders. Indeed, forward compatibility, while not trivial, is high on the priority list.
Now, to share some thoughts on our prioritization strategy. We appreciate that SG1 is what you, the users, are using today, and will be using for some time until SG2 eventually reaches feature parity and is considered the default. So while we won’t invest engineering time in adding features we already have in SG2 – like portals – we still want to improve with SG1, for it gives us the opportunity to deliver improvements sooner in every version.
This sets requirements for SG2, helps us evaluate UX design challenges early on, and allows us to take your feedback, all while improving your experience.
Thanks for your feedback. We do have plans for this.
Thanks all.