Shader Graph shader not working in WebGL

I have a simple Shader Graph shader with which I apply vertex colors to mesh points to create a colored point cloud. This works very well in the editor and when built for PC, but does not render points in WebGL environment. It seems that points are loaded correctly and mesh is being set up it simply does not render the points. Lines and faces render correctly.

Are there any changes I can do to the shader to make it work in WebGL? I had points rendering fine in WebGL as well before starting using Shader Graph…

Here’s my shader:

Still not able to render mesh with points topology only using a shader graph shader in webgl build. Anyone else having problems with this?

Seems point size needs to be set for WebGL? Any way to set point size in Shader Graph?