hi.
I dont really know if i am supposed to post this in here or on the C# forum, i apologize if this is not the correct place.
i have a water shader. i am displacing vertices, reading it from textures. and i am sending textures into the shader from C# each frame for the animation. it works fine in the editor, as you can see that its being displaced and having normals ( i pass normals from C# too) but on the build version, it does not. i think it doesnt send the textures into the shader when in build mode. its just a flat plane. any thoughts about what is going on here?
( i tried changing my code from setglobaltexture to a material.settexture, but it didnt change anything.)
pictures:
in editor:
in the build version:

