Gg Shader noob question!
I am drawing a simple ring shape, with shaderlab code. I have innner and outer parameters and I just use a step function to switch the alpha from 0 to 1 and back to 0. This works but it’s very abrupt, how can I soften the edges? I’m thinking smooth step but I’m not sure how that works in this context.
To soften the edges of the ring, you can use the smoothstep function instead of the step function. The smoothstep function provides a smooth transition between two values, rather than a sudden switch as with the step function.
Here’s an example of how you could use the smoothstep function in your shader:
fixed4 frag(v2f i) : SV_Target {
// _Inner and _Outer are set in parameters
// Calculate the alpha value using smoothstep
float alpha = smoothstep(_Inner, _Outer, length(i.position.xy));
fixed3 finalColor = fixed3(_RingColor.rgb) ;
return fixed4(finalColor, alpha);
}
This will give you a smooth transition from full transparency to full opacity as the distance from the center of the ring increases.