(I tried putting this in Getting Started, but I kept getting an error message about tags)
Hello pros! I need a bit of advice on what I’m focusing on right now. I’ve finished the three basic pathways and made some Dumb Learning Games, having a blast even when I’ve been frustrated by learning something new. I’m working on a DLG for AI now where there is a small “village” of people who I want to use GOAP to do things while enemies use behavior trees to thwart them. The problem is that while I did manage to figure out behavior trees (three sequencers and two stand-alone leaves!) and made my enemies work smoothly with them, I’m now struggling with the GOAP aka Goal Driven Behavior project.
Penny de Byl is great, and I feel like I’ve been picking up more and more over the three times I’ve watched and typed through the project, but when I get lost and switch gears for a different perspective and take a look at something like Llama Academy’s GOAP video where he uses CrashKonkin’s system, I feel like it is a different thing all together. I don’t know if the way he codes is just really advanced and way over my head, or if I’m missing a fundamental that’s keeping GOAP opaque to me.
What do most of you do? Do you go with something pre-built and not worry about understanding what’s under the hood? Or do you plow through and figure out how something works before you start to use a package? I don’t have a ton of study time, so I want to make the most of what I do have.
Thank you!