SignInWithUnityAsync creates new account

Hi, I’m having trouble with the Authentication workflow.

I am using SignInWithUnityAsync at the start of the application, but every time a new account is created and Economy/CloudSave etc dont load the data for the corresponding profile.

The unity ID stays the same but the PlayerID changes, anybody has an idea why?

IsSignedIn: True, PlayerId: KCXBNfFmyuQlawGXyTdNTy45Ffyp, Name: CheekyPiercingCatfish#7, Info: Id:KCXBNfFmyuQlawGXyTdNTy45Ffyp, Username:, CreatedAt:07.07.2024 13:59:39, unityId:a8b79b906ac322a9b1f7645aa64bd1119aa1a58106547508eb4df8d3093fa9c7, identities:typeId:unity userId:a8b79b906ac322a9b1f7645aa64bd1119aa1a58106547508eb4df8d3093fa9c7, LastPasswordUpdate:

IsSignedIn: True, PlayerId: ulZp367KV7WTMEGIKA7fKYOuTXBY, Name: EasyRelievedDonkey#3, Info: Id:ulZp367KV7WTMEGIKA7fKYOuTXBY, Username:, CreatedAt:07.07.2024 14:04:58, unityId:a8b79b906ac322a9b1f7645aa64bd1119aa1a58106547508eb4df8d3093fa9c7, identities:typeId:unity userId:a8b79b906ac322a9b1f7645aa64bd1119aa1a58106547508eb4df8d3093fa9c7, LastPasswordUpdate:

I had a mistake in my workflow and acceidentally called AuthenticationService.DeletePlayerProfile before trying to log in again… Thread can be discarded