Simple GUI.Label not working?

I am using a simple GUI.Label to show a texture but for some reason it wont work.

the part of code showing the Label is

GUI.Label (Rect (10, 10, Screen.width*.8, Screen.height*.8), MapBorder);

with MapBorder being my texture.

it is showing the text “UnityEngine.Texture2D” in the place where the texture should be…

Any ideas what the problem might be?
Thx.

By adding the “” + you are casting the MapBorder Texture2D to a string. Which is not what you want.

GUI.Label Reference :slight_smile: