I am using a simple GUI.Label to show a texture but for some reason it wont work.
the part of code showing the Label is
GUI.Label (Rect (10, 10, Screen.width*.8, Screen.height*.8), MapBorder);
with MapBorder being my texture.
it is showing the text “UnityEngine.Texture2D” in the place where the texture should be…
Any ideas what the problem might be?
Thx.