hi everyone,
i have a problem when move around a ball it will penetrate the ground then pops back onto ground surface. Current settings for the ball is rigidbody + Capsule Collider, i move it via changing directly its transform.position. i tried to use rigidbody.MovePosition inside OnFixedUpdate, anyway it will still penerate (then pops back).
i know this wont happen if i use a CharacterController (CharacterController::Move) instead but in this case i’ll have to stick with Rigidbody + Capsule Collider, so any hints what to do to prevent the penetration from happening? thank you.
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