Hi
I have an object “such as cannon” looking at me. No matter how faster i’m he can hit me. So, i need to control or slow down his rotating speed only. Here is my script.
public Transform target;
public float speed;
// Update is called once per frame
void Update () {
// transform.LookAt(target); // Can i do it with LookAt ?
}
void FixedUpdate(){
// this one didn't work also
var rotation = Quaternion.LookRotation(target.position - transform.position);
transform.rotation = Quaternion.Slerp(transform.rotation, rotation, Time.deltaTime * 1);
}