Smooth turn of the car on the road.

Hello everyone.
I’m looking for your help.
I’m making a script that moves the car forward. But I have turns on the road.
How can I move an object along a curved road, knowing the start point and the end point? Knowing that there is an angle of 60 degrees between these two points.
I tried to calculate the radius of the circle R. Knowing the radius of the circle and the distance between the front and rear wheels L, I could calculate the angle of rotation of the wheels using the formula Angle = arcsin (L/R). This method seemed to work, but not very stable, the car could have been brought in with other settings. Therefore, I was not satisfied with the physics of WheelColliders.
I want to understand how to make my car move along a curved road through its Transform. I tried using Rotation and Raycast, but it didn’t work out yet, it seems I don’t understand something.
If anyone knows where I can read about it, I will be grateful. And if there is an example, it will be even better.

Are you trying to make an AI car that can travel any arbitrary road in your game? That’s a pretty involved process but you can probably find some basic tutorials, especially if you are happy to decorate your road with markers that the AI can use to steer towards the center of a lane, anticipate turns, etc.

Yes, I want to get something for a simple AI. Thank you, I’ll think about it.