so remy it appears you were wrong and there is bugs see video about bullet tracer and emission

Please stop:

  • Creating multiple threads while you are continuing a conversation
  • Tag me in the thread title, it has no use

Do:

  • Create one thread per clear issue
  • Write relevant thread titles

Also, if you were saying anything while firing those bullets, I didn’t get a single word, as the firing sfx is way too loud. There is this nifty handy button on the top of the game view to disable sound, that would clearly help.

And without doing anything particular, I do have about all the things you complain about working in my scene :

Notes:

  • Your reflection probe that you said is Realtime is set to “On Demand” refresh, so if you don’t have a script to refresh it, it will not do it by itself.
  • The darker color appearing at certain angles at the start of your video could be due to the refraction falling back to a reflection probe, you may want to check the reflection probes and rebake lighting
  • Check that all the materials that you want to use recursive rendering have it enabled in their settings

remy you god like master unity genius you

but it appears you did not talk about emission which means that is still bugged

I thought that the image would be self explanatory with the blue glowing sphere that is inside a glass sphere in my screenshot. Both are transparent + iridescent + refractive.
So, it works on my side, you’ve probably wrongly setup something, but I don’t know what.