I’d use Unet but I’m concerned about deprecation. Should I be in my case though? I don’t need the relay server I just need the direct P2P net code, and some server for discoverability, and that server could be anything custom I assume.
I’m in similar boat. Looking for 1-8 player options for a game like Torchlight. So lobby and then I guess some peer-to-peer network. How is mirror compared to Photon 2?
FreeWFree soundsasounds good :). Does it have any solution for NAT punchthrough?
How does the steam integration work , does it help with lobby server list, connections etc?
Steam integration works just fine. No native NAT punchthrough yet but if you go with Steamworks, NAT punchthrough won’t be a necessity.
No built-in host migration. Most games don’t need that though so it’s no big deal. Lots of big games don’t feature host migration and that’s okay. OP is looking to make a co-op game, plenty of co-op games work just fine without host migration. L4D didn’t need it, Borderlands didn’t need it. It works.
Feel free to hop into the official Mirror discord server to get help should you need any. I’m part of the server. I go by “bonickhausen” on discord, ask us anything!