Hi, I´m sure this question has been asked before, but I wasn`t able to find it.
Is it possible to set the fileversion and the copyright of the .exe (Properties/Detail/FileVersion) within Unity. I mean without using external tools like resourcehacker. The company name, set in the player settings seems to be ignored completely, I hoped this would be used as the copyright entry…
I´m compiling a windows build on a mac, if this does matter.
No
thanks