Hi,
I´ve been using a navmesh for pathfinding/navigation for my character.
This used to work perfectly until recently my scene grew larger.
Now my navmeshagent will not move/ follow a path when it is longer/ more complex.
I’ve checked all settings for the navmeshagent and the baked mesh but can’t figure out the problem.
I found some posts on the forums from people with similar problems but i cannot find a good explanation for the problem.
Will anyone here be able to help me?
Thx!