[SOLVED] Particle Animation Using Sprite Atlas

Hi,

The particle system allows to add sprites for animation, it requires to be on the same texture. If I use the old Sprite Packer system, it understands that the sprites are in the same texture, but if I use the Sprite Atlas, it does not work.

Is it possible? My current solution is to use TexturePacker to generate an Atlas for my particle and then create the particle system using that spritesheet, but why use an external software to do something that unity already does?

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Solved with this thread: Particles Texture Sheet Animation and new Sprite Atlas

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