Hello there,
I know it may seem like a stupid question, but I can’t figure out why the Shader Graph won’t let me plug a Vector1 node into a predicate (bool), whereas it can easily combine other type of variables.

Here I have a Step node which has a float (NoiseStrength) in parameter from 0 to 1. I would like to detect if NoiseStrength == 1, and if that’s the case, set the boolean of the Branch Node to true. But for some reason it cannot convert it implicitely for me, and I couldn’t find any Node able to do the conversion for me. Did I miss it, or is there another solution ?
Thank you for your answer.