Hey everyone,
I have an issue which has only just appeared - where the editor crashes when I try and bake a lightmap. It has previously worked and nothing has changed but I now cannot bake any lightmap with the GPU.
I’m using version 2019.4.28f1
After some experimentation, I found that as soon as I click the Lighting → Lightmapper Settings → Filtering ->Direct Denoiser drop down it crashes immediately.
I’ve tried:
- Re-installing the editor from scratch
- deleting the project and cloning from the repo
- re-installing my graphics drivers (GTX1060 ti)
- upgrading my graphics drivers
- Windows updates etc
Nothing seems to fix it. I know that it must be an issue with my machine, because on another machine using the same project it works perfectly, but I have no idea how to fix this short of rebuilding my whole workstation (which I would really like to avoid doing).
The first few lines of the crash report show this:
Unity Editor by Unity Technologies [version: Unity 2019.4.28f1_1381962e9d08]
ntdll.dll caused an Access Violation (0xc0000005)
in module ntdll.dll at 0033:be562651.
Error occurred at 2021-07-10_220258.
D:\Unity Editors\2019.4.28f1\Editor\Unity.exe, run by a_a_w.
46% physical memory in use.
32563 MB physical memory [17345 MB free].
3151 MB process peak paging file [3038 MB used].
1398 MB process peak working set [1380 MB used].
System Commit Total/Limit/Peak: 18837MB/42547MB/27794MB
System Physical Total/Available: 32563MB/17345MB
System Process Count: 323
System Thread Count: 4411
System Handle Count: 137477
Any advice on what I could try next would be greatly appreciated!
Thanks!

