I’m surprised that spatial audio is not part of PolySpatial.
Audio is just as important as visuals. So far it only seems that FMOD is an option to get spatialized audio in PolySpatial on VisionOS?
I tried Google Resonance but it wouldn’t run on Apple Silicon.
I think it would make a lot of sense if PolySpatial supported RealityKit’s audio engine since that is fantastic and fine tuned for the headset.
Unity’s audio engine is not an option as it doesn’t have a spatializer or any other spatial capabilities apart from attenuation and panning, afaik…
Yes, I am trying to decide wether to use realitykit or unity for my simple AR app with spatial audio. It seems as if realitykit has a more robust system for spatial audio. I have used Unity in the past but my gut tells me to proceede with Realitykit.
Yeah it’s sad that spatial audio is like this on PolySpatial… the whole audio system is also very buggy (just attenuation / panning based on 3D position doesn’t even work!).
Unity should REALLY support RealityKit audio, otherwise this whole platform is quite… mediocre
Is there any news on Spatial audio support in some way?
As per my understanding, reality kit audio is not supported, and only FMOD is a possible solution?