Hello, I’ve been fiddling with light baking on my scene for a bit. I would appreciate it if someone could point me in the right direction The first screenshot shows the lightmap preview halfway through baking. It has a nice gradual gradient for shadows. Oddly, during the last view cycles in the baking process, the lightmap turns splotchy like in the second screenshot. The first one has loads of different shades. Whereas the second is like splotchy groups of one shade. It turns out looking like a topographic map, solid lines between colors. I’m hoping I can make finish like the smoother gradient in the first screen shot. Is it filtering?
It’s probably compression.
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Probably so. I suggest posting the settings you used for the bake.
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Just got to come back to this. It was compression. Thank you so much I spent a crazy amount of time trying to figure it out.


