Spot and Point lights very weak in my URP project

Hello,

I have a problem with Spot and point lights in my project.
I am comparing my project, which was upgraded form built in renderer to URP, with a new project built using the URP template.

I have 2 walls with 2 lights facing them, one point and one cube. I have this in the basic URP project and my own URP project which has problems. Settings for the lights, range, intensity, distance to the walls, is identical in both projects, however in my projects the spot light is far weaker, and the point light is more intense in the middle but the fall off is terrible.

Does anybody know of any other settings which could affect these lights? I’ve even tried matching the Forward Renderer (maybe I should delete it and make new ones?

Top picture is the brand new project, and bottom picture is my project which was updated to URP.

Any help is appreicated.

Thanks in advance.


Fixed
I found the answer here Unity - Manual: Linear or gamma workflow
Changing the colour space from Gamma to Linear.

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