Hello! Started my first game project recently, and was previously working with the standard render pipeline. I have a mechanic in the game where the player shines a flashlight on enemies to decrease their health; the damage is dependent on the player’s distance, and the flashlight’s current intensity. I used a Spot Light as a flashlight to achieve this effect.
While using the standard renderer, I only needed to set the Spot Light intensity to 3 for it to be clearly visible:
I made the decision to change to URP, and now it barely lights anything from a distance unless I set intensity to around 300+:
Is there any way to fix this? I’ve checked my colour space already (it’s linear) and tried setting Render Mode to Important already (didn’t work). I’d rather not have to change up all the math done in my scripts and use excessively high values for the intensity.

