The sprite atlas preview window doesn’t update correctly when clicking on menu buttons or options inside it.
It will always show the first texture with default settings, so I can’t preview the other generated textures or change the mip map preview value.
I’ve also tried to convert the preview window to a floating one, but nothing changes.
It didn’t work with Unity 2022.1.14f1 either.
The only line that the UnityEditor log generate is this:
No errors are thrown.
I’ve also tried to create a new Unity project and the problem still persist.