I have a weird problem with a spritesheet animation on android. The animation works great and smooth in the editor, but on android it ‘randomly’ shakes the sprite each frame. This problem happens with all animations of small and large texture sizes.
I have a 4096x4096 spritesheet that holds all frames of the animation. I used the grid by cell count (9x9) to slice the sheet in the sprite editor. I then made an animation on my canvas image object. Each frame of the animation has one frame of the spritesheet.
I have absolutely no clue to what’s going on here, and googling finds almost no similar cases.
