standard architectural visualisation setup

Hi i’m a french 3D artiste, i’m woking usualy with 3ds max and Vray for my architecture visualisation, i want créate a standard Unity 5 scène with good real time lighting setup, i wich a day/night cycle with good GI for ext. and int. architecture immersion.
Can some one help me for beghin please ?
i buy a daynight cycle and i need to change some script, and add a good real time GI on it.
I buy Candela V3 also and i do my best but look not good, think i have shaders problems and light probe bad configuration.
Thank’s for you’r help

bests regards
Michaël

Use Precomputed Realtime GI (Window > Lighting). Turn off Baked GI.

Edit > Project Settings > Player > Deferred / Linear

Thank’s for you’r help, i do that, still not good :), can’t see my light probes, can’t see GI
want to see my project ? i can share if you’ve got time

Upload it somewhere and I will look.

great ! thank’s, i do the upload (55Mo) send back my link for download soon…