Standard Shader detail maps for WebGL and WebGL 20

Hi,

I am checking Unity Standard Shader results with WebGL and WebGL 2.0 and I have a question:

are Unity Standard shader DETAIL MAPS (albedo and normal) supported/visualized by WebGL and WebGL 2.0?

Thanks in advance,
Kenshin

It should work. Do you see any problem?

Have you tried it.

If not. Why?

If you have, please elaborate on your results.

Yes we found some issues and at some point was not clear if the problem is our code, standard shader or webgl support, because we generate content on the fly.

I’ll do a double check very soon, thanks!

You could try to make a standalone build using OpenGL ES 2.0 / 3.0 as Graphics API, to see if you can reproduce the problem there.

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Be sure that “Detail Normal Map” is turned on in your GraphicsSettings.

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i don’t see that option. Does it exists in 5.5?

It is in 5.6

Upon further testing, detail normal maps don’t work when building for WebGL 2.0 but work in WebGL 1.0, in Unity 5.5.3.

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We have submitted a bug:
https://fogbugz.unity3d.com/default.asp?907411_a9m4q1r7nhajvdur