Stereo Render Targets

I was trying to get Stereo Render Targets working in a project but as soon as I set it up and tested the build XCode would pause at DrawNullGeometry…

so I tried a fresh project with the Immersive App Template,

  • imported the Polyspatial Extensions with example files
  • made sure Render Graph isn’t disabled
  • made sure StereoRendererURPAsset is added
  • added all sample scenes to Build Settings
  • set up DisabledTracking and set Ignored Objects Layer Mask to it
  • tried both my own scene and the DepthReprojectionHeadTracked example

and Xcode pauses on startup with this:

curious if I’m missing something here, or if anyone has experience with Stereo Render Targets? thanks!

Hey there! Thanks for reaching out and sorry to hear you’re having trouble.

I think you’re running into this issue for which we have a fix in flight. You can work around it by either disabling MSAA, or enabling compatibility mode in URP settings.

If neither of those solutions works for you, please report a bug with a project attached that replicates the error.

Thanks again for reaching out, and good luck!

I can confirm disabling MSAA fixed the sample scene… I’ll keep an eye out for that fix, the Metal content looks rough without MSAA… I can start doing my own tests now, thanks! Such a crazy feature this is, some of those modes are wild