Hey there! Thanks for reaching out and sorry to hear you’re having trouble.
I think you’re running into this issue for which we have a fix in flight. You can work around it by either disabling MSAA, or enabling compatibility mode in URP settings.
If neither of those solutions works for you, please report a bug with a project attached that replicates the error.
I can confirm disabling MSAA fixed the sample scene… I’ll keep an eye out for that fix, the Metal content looks rough without MSAA… I can start doing my own tests now, thanks! Such a crazy feature this is, some of those modes are wild