Strange behaviour for baked lights

  1. Some point and spot lights in scene marked as static and mode baked.
  2. No lightmaps generated.
  3. But all lights emit light in editor and on devices when scene builded.
    Why? I don’t bake any lightmaps, so why baked lights behave like realtime.
    My Lighting settings:

This is an unity’s lighting logic
You must disable all of them manually if you don’t want them