Super Realistic Rendering In Unity

hello
In This week I Working On High Quality Cg Style Rendring In Unity 5.
I’ve migrated my project from unity version 5.5 to 5.6 And This Is the final results :

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For Tutorials And My Last Works.

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Looks good but the depth of field I think kills it

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Some strange AO there (for example up in the yellow lit ceiling recess). Have you considered switching the AO to ambient only?

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Looking good, though aliasing is a major problem. I’d recommend rendering at 5k with TXAA, and scaling down in photoshop for the screenshots

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Looking good! But one thing that jumps out for me is the harsness of the blacks on the bedsheets. I’d expect them to be softer.

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thanks,
My Main Goal In This Project is Realistic Rendering In Unity 5, And I want to share this scene in Asset store for all unity developers and artists freely.
i using unity postprocess stack for better visual effects and maybe i using more than i needed!!!

No
i using Defualt PostProcess AO With Baked AO!!
For Yellow Light i using Dynamic Emmision Material.

yes, i agree.
Thanks For Your Comment!!
TXAA Kills Fps!! But it have Nice Result.

Thanks ,
Lightmap UV Is My Main Challenge in this project!! And Low Resolution LightMap Is The Main reason for the harsness of the blacks on the bedsheets.