any chance of a release date?
I was in Turkey for a week but now I’m back and will work fully out, I am honestly scared of giving a ETA right now ![]()
Any news yet ?
It is being worked at, right now I’m fixing the last things required for Player settings, then I’ll move on with Environment etc.
I am going to put time into this, but I’ll also be using this thread as DEV log.
I think a dev log is great idea! then we know whats happening ![]()
Exactly! ![]()
Don’t forget to check out my latest video:
Patch Notes: Version 1.1
• Updated the UI of SePRO Manager window (main window (can be seen in the pictures below))
• Added a custom inspector window for sPlayer (can be seen in the pictures below)
• Thirst and Hunger of player now successfully adds and increases instead of decreasing
• sManager now automatically is required as a component whenever sPlayer is added
• Variables and stats of player correctly saves onto the player prefab attached by the developer
• sPlayer now has progress bars that can be ticked on/off
I’m now working at the rest of player requirements such as FPS/TPS settings, Input, Sound and General core information such as health, armor, body temperature and energy (stamina). I also keep working at the simplicity, so that nothing has to be done by hand when you’re in SePRO main window, it’ll take care of everything and let you know if there’s something incorrect.
I am also focusing on the coding part so that I can actually make a successful API which everyone with minimal programming knowledge can make use of and add their own extensions!
PICTURES
The new sPlayer custom Inspector window!

sPlayer window now has progress bars to show you the current stats of the player!

The new updated UI of main window:
Please let me know any suggestions you’ve got! ![]()
Is there anyway you can make it so it has blox 2 or playmaker support? That is if any coding is involved?
With SurvivalEngine PRO, you’ll not have to code a single line to make a survival game from top-to-toe, but in case you want to customize and add your own extensions, you can use the API that will be available Online and even inside Unity!
You can easily use Blox 2, PlayMaker or any other visual scripting extension for Unity, as long as you specify the variables you want to use through the API. I’ll make a tutorial later on that to cover it up, and show you how it’s done! ![]()
Ohhhh this is exciting!!!
Glad to see you excited!
I hope to be at least as excited to see your next survival game on Steam ![]()
Many thanks!
Lots of new features have been added ![]()
A new patch note is coming later!
Any updates?
I’ve been off of Unity for a week now as I accepted an offer from a customer. Now I’m back again working fully on with SEPRO 2! ![]()
3 versions in and looks better each time, glad you are continuing on with this. A quick question, is there any network possibilities with this, I know I have had problems with my building system, and the houses my players build in multiplayer not being seen by other players on the network. Is this package supporting multiplayer?
Thank you for the kind words, I really appreciate it!
SurvivalEngine PRO is compatible with a lot of other plugins and assets due to how freely it is coded by me. It has no restrictions nor limits to what you can and can not use.
You can easily use SurvivalEngine PRO to save player preferences including buildings etc. to a prefab, and instantiate that prefab for each player on your multiplayer survival game!
Depending on the list of features and how polished they are you could ask between 25-35$. But you should definitely do a discount for returning costumers especially if its a second version of an earlier product. ![]()
Thank you for your opinion.
It means a lot!
I’ll probably stick with a price around 30$ and then like you said, have a discount for returning customers (I had that when SurvivalEngine 2 got released, so I had 50% discount on returning customers from SurvivalEngine (1)).
How close are we to getting our hands on this ?
