Synty Polygon GangWarfare & Multi Aim Constraint

Hey everyone,

I’m having trouble with the MultiAim Constraint, which does not work with the Synty Polygon GangWarfare pack - but does work fine with the Synty CityPack.

The character is looking straight up (due to the default -180° restrictions) instead of following the white cube. When moving the cube, the neck twists around very weird, too.

The same settings do work fine for the CityPack models though:

First I thought it might be related to the Aim Axis settings, but no setting does work.

Anybody has an idea what may be the issue here?

Thanks and best!