System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocatio (906175)

I installed the Universal RP package, then in the URP Global Settings I installed the created URP Asset (with 2d Renderer) and now I get an error in the console. So the project works, but the error constantly appears. Unity version 2021.3.8 MAC OS

System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. —> System.TypeInitializationException: The type initializer for ‘UnityEditor.U2D.Animation.ValidateCollinear_00000747$BurstDirectCall’ threw an exception. —> System.InvalidOperationException: Burst failed to compile the function pointer Int32 ValidateCollinear(Unity.Mathematics.float2*, Int32, Single)
at Unity.Burst.BurstCompiler.Compile (System.Object delegateObj, System.Reflection.MethodInfo methodInfo, System.Boolean isFunctionPointer, System.Boolean isILPostProcessing) [0x0015a] in /Users/zelderon/Documents/GitHub/InsideTheDarkness/Library/PackageCache/com.unity.burst@1.7.3/Runtime/BurstCompiler.cs:469
at Unity.Burst.BurstCompiler.CompileILPPMethod2 (System.RuntimeMethodHandle burstMethodHandle) [0x0003a] in /Users/zelderon/Documents/GitHub/InsideTheDarkness/Library/PackageCache/com.unity.burst@1.7.3/Runtime/BurstCompiler.cs:230
at UnityEditor.U2D.Animation.TriangulationUtility+ValidateCollinear_00000747$BurstDirectCall.Constructor () [0x00000] in :0
at UnityEditor.U2D.Animation.TriangulationUtility+ValidateCollinear_00000747$BurstDirectCall..cctor () [0x00000] in :0
— End of inner exception stack trace —
at $BurstDirectCallInitializer.Initialize () [0x00000] in :0
at (wrapper managed-to-native) System.Reflection.RuntimeMethodInfo.InternalInvoke(System.Reflection.RuntimeMethodInfo,object,object[ ],System.Exception&)
at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[ ] parameters, System.Globalization.CultureInfo culture) [0x0006a] in <5e2d116f98d140d0a76ec8a673a2a4ac>:0
— End of inner exception stack trace —
at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[ ] parameters, System.Globalization.CultureInfo culture) [0x00083] in <5e2d116f98d140d0a76ec8a673a2a4ac>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[ ] parameters) [0x00000] in <5e2d116f98d140d0a76ec8a673a2a4ac>:0
at UnityEditor.EditorAssemblies.ProcessInitializeOnLoadMethodAttributes () [0x000a5] in /Users/bokken/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs:147
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes () (at /Users/bokken/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs:151)

InvalidOperationException: Burst failed to compile the function pointer Int32 ValidateCollinear(Unity.Mathematics.float2*, Int32, Single)
Unity.Burst.BurstCompiler.Compile (System.Object delegateObj, System.Reflection.MethodInfo methodInfo, System.Boolean isFunctionPointer, System.Boolean isILPostProcessing) (at Library/PackageCache/com.unity.burst@1.7.3/Runtime/BurstCompiler.cs:469)
Unity.Burst.BurstCompiler.CompileILPPMethod2 (System.RuntimeMethodHandle burstMethodHandle) (at Library/PackageCache/com.unity.burst@1.7.3/Runtime/BurstCompiler.cs:230)
UnityEditor.U2D.Animation.TriangulationUtility+ValidateCollinear_00000747$BurstDirectCall.Constructor () (at :0)
UnityEditor.U2D.Animation.TriangulationUtility+ValidateCollinear_00000747$BurstDirectCall..cctor () (at :0)
Rethrow as TypeInitializationException: The type initializer for ‘UnityEditor.U2D.Animation.ValidateCollinear_00000747$BurstDirectCall’ threw an exception.
$BurstDirectCallInitializer.Initialize () (at :0)

Did you ever fix this?