Tales of Rhayne - multiplayer fantasy action rpg,

Wow, this looks like a ton of work has gone into it. :slight_smile: Looking forward to it. Reminds me of Mount and Blade.

Do you have a release date for it yet? Will it be free to play or subscription?

I dnt know really. It will be free to play I think. If it gets many players I might add premium account that costs money and unlucks stuffs. So I might someday live on my hobby. Would be very nice :slight_smile:

We release early alpha round 2 in about 2-4 weeks. With a small cooperative campain we made, and better pvp.

Why you don’t use Unity navmesh instead ?

Levels are really great on the last video, and i like the combat part also, the HUD is great and simple to read.
The characters are well designed , did you made them or baught them ?
Will it be possible to do solo gameplay instead of multiplayer coop ?
Will it be some real story plots ?

Do you know an good place or tutorial to get started on an mmorpg.

I would really like to start an project of this genre of my own. But i just need a little guidance. I would really appreciate it if you could point me in the right direction.

I will be sure to play you game when it comes out. Will it be downloadable from the website?

Have you considered putting it on Steam. You could also live your hobby if you do that i’d say.

Any help is appreciated!

Havent tested Unity navmesh is it good? I just saw pathfinder on asset store and tought it would be good.
All I need is something that give me an array with vector3 positions to where I want to go.

We made a few characters ourself, and have some in production. But most are bought on assetstore.

Solo is the same as coop but you are only 1 player :slight_smile: so yes it will be singleplayer also.

My friend has joined the project and is writing stoyline/plot We are at this moment writing quests and adding npc to start town.

Hi Hades.

It depends how much programming and unity skills u have at the moment,
I didnt follow that many tutorial. I downloaded mecanim and multiplayer example code from Unity site.
To learn how those worked. When I first started with Unity I tried to follow BurgZerg but I got bored afer 10 episodes.
I think its best to test around and have fun. But maybe just me.

You should probably start with mecanim and get familiar with that. Then learn how to use trigger colliders and raycasts.
Build a simple singleplayer fighting rpg with simple ai without pathfinding. Multiplayer and advance Gui can wait for later.

You do know that RPG is the genre that needs most work :slight_smile:

Pm me and I can add u on skype if you need hints and so.

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What are the minimum requirements for the game as my good gaming PC is being repaired and I only have a not very good laptop but I really want to play the alpha :slight_smile:
Thanks

I’ve been using unity for about 3 months now. I’m fairly new to C#. I’m currently doing an Multiplayer FPS tutorial.
I’m just looking for some guidance. I will see what i can do after this tutorial. Then i will pm u my Skype if that’s ok so that i can ask you any questions. Also is it gonna cost to host servers?
One last thing, do i download your game from your website? or do i have to get an beta key? how is that gonna work.
Thanks a lot! I really appreciate it.

By the way have you ever heard of Atavism Online Engine? Is it worth it?

Im afraid the requirements are quite high. We are workin on optimizing everything and we have reduced alot of lag since first alpha test. Indoors maps and small maps would be ok for you I think. You will have to test I think.

Hi again,
Yes just pm me. It depends on what you do. You can let players host their own games in beginning.
Im no expert. There are some good assets for multiplayer, I have used one that I forgot name on. But for my game I built all netwroking myself. I let player host their own games now, but im laborating with a deticated server. All accounts and character are saved on a webserver via a rest api. You could just hire a vps if you need that. Im testing how many players I can have on one server also. Cause you cant have lag in my game, it wouldnt be fun.

Sounds great!
Thanks for the help I really appreciate it!

Cant wait to play rayne
Also have you been considering putting rayne on steam?

I believe so, would be really nice to see on steam

I would like to “bump” this because it really is a interesting game. Cant wait for a update :slight_smile:

The loot is time consuming and using many cliks :frowning: , passing near a dead ennemy the money loot should be automatically collected, or some option to allow a one click to loot all around ?

So when will this game be available im itching to play it!!

Also your website doesn’t seem to work did you take it off.

Hi Hades, thx for your interest!

We are working hard right now for next open alpha test. There will be alot of new features and maps.
I will release some new videos soon also. The next open alpha test should be in 2-3 weeks. Will pm you so you dont miss it.

The server is temporary down, should go up tomorow.

Yes you might be right, we test it first. maybe change it after.

It’s an option heavy used in Guild Wars 2 , and as money is not a penalty as it don’t require inventory space , yes it should be looted automatically.
RPG have evolved for example some proposes just to get the quest and when it’s done you don’t need to return to the guy that gave you the quest to have it finished and get the reward. But well perhaps standard way is better in that case ?