Runic Rampage features intense melee combat, badass bosses and a beautiful, handcrafted fantasy world. Imagine Golden Axe meets Gauntlet!
Play as Grimbard and prove your skills as raging dwarf!
Latest Gameplay Video - YOUTUBE
Story
Since their mighty rune stone is lost and the four heirs to the king have disappeared, the dwarven Kingdom is doomed. You are Grimbard, one of the few dwarfs left. On your quest to save your village you discover the truth about the happenings which led to your nations downfall.
Features
- Push, Uppercut, Groundsmash! Firewall! Play your combos and defeat your enemies with powerful magic!
- Handpainted look combined with procedural level generation provide endless beautiful battlegrounds for engaging challenges!
- You’re just a small dwarf, right? Go RAMPAGE and your foes will tremble in fear!
- Dark ambient soundscapes, heroic fantasy music and pieces of furious heavy metal.
- Relics of your fathers – Regain the lost armor sets of your ancestors and upgrade your gear in the forge.
Screenshots (mobile preview)
Links
Facebook: facebook/RunicRampage
Website: runicrampage.com
Initial Post (Back in 2013)
Hi,
me and a friend are working on our first indie game “RunicRampage”. RunicRampage is a fast paced action RPG set in a fantasy world.
Watch our Teaser-Trailer and Pitch here:
RunicRampage started like this a year ago:
I started the project to get used to modeling and animation in blender and to learn unity. I built the prototype in about 3 weeks and put it aside for quite some time. It’s now 6 months since i gave it another try and decided to turn it into an actual game. We started from scratch (the prototype was in JS, RunicRampage is in C#) and got pretty much done.
We initially wanted to release RunicRampage only for smartphones (iOS/Android) but found out that the game is fun on PC too!
The core gameplay is already implemented and a lot of hard work is done already… all levels are procedurally generated, so we had to build a custom terrain-engine and custom pathfinder.
Currently we are working on visual effects and a quest system to release our alpha-version. I will update this thread when we have more to show and our alpha release ready for testing.
Feel free to ask any questions!
Cheers!
Alex

