Hey folks, Textmeshpro in Unity6 URP question here:
I have a HDR Text which emits some glow in combination with the Bloom postprocessing.
Warped due to AA:

Normal without AA:

I have everything in one camera at the moment, no cam stacking for world view and ui view:
And a global Volume:
When you look at the first picture you see the lines of the font are not straight anymore. I need the UI to be affected by postprocessing otherwise it wont glow. But then the text is subjected to the AA, as far as I understand it.
I have already tried to separate the ui and world view camera, where the ui camera only had a volume with Bloom and no AA, and the world camera had the regular volume with all effects plus AA enabled.
Could someone please give me a hint what is wrong here, and how to properly set up something like this?
If you need more info about my scene then please ask and I will post it ![]()
Thanks a lot, cheers!

