Textmeshpro Text warped due to Anti-Aliasing

Hey folks, Textmeshpro in Unity6 URP question here:

I have a HDR Text which emits some glow in combination with the Bloom postprocessing.

Warped due to AA:
image

Normal without AA:
image

I have everything in one camera at the moment, no cam stacking for world view and ui view:

And a global Volume:

When you look at the first picture you see the lines of the font are not straight anymore. I need the UI to be affected by postprocessing otherwise it wont glow. But then the text is subjected to the AA, as far as I understand it.

I have already tried to separate the ui and world view camera, where the ui camera only had a volume with Bloom and no AA, and the world camera had the regular volume with all effects plus AA enabled.

Could someone please give me a hint what is wrong here, and how to properly set up something like this?
If you need more info about my scene then please ask and I will post it :slight_smile:

Thanks a lot, cheers!