Texture Rendering

Hi all.

There still is another problem.
Doesn’t there exists a script that makes a texture visible for a few seconds and then deletes it.

Fixed this one:
I got a problem, I made a HUD for my game in photoshop. and now I imported the PNG file (its the only file that makes things transparent.
Ohwel Now It works and you can see the HUD but its no soft rendering like in photoshop
Here are the examples:
http://img535.imageshack.us/img535/7366/hudprob.png

The above is in photoshop CS3
and the othe in Unity3D

I hope you guys can help me out here.

Wmg,
Thomas.

No it isn’t. TGA can also be used with an alpha channel. Photoshop will require you to actually populate the alpha channel in order to export it correctly whereas it will just use flat layer transparency in PNG, but it will work if you take the trouble.

That said, PNG should work, and does for me, perfectly. I’m really not sure why it wouldn’t work. I’m also using Photoshop CS3 and it exports my PNG’s perfectly for Unity. I can only suggest switching to TGA format and using the alpha channel instead.

Or perhaps try saving as PSD and giving Unity the PSD instead. I think Unity can deal with PSD’s as well.

I found it, I adjusted the texture size to 2048 and setted the format to ARGB 32 And its smooth and transparent now.
Thanks for the help :slight_smile: