The AAB compiled with Unity 6000.0.58f2 still has issues when submitted to the Google Play Store

Hi,

I upgraded the project to Unity 600000.58f2, and after fixing the errors caused by the upgrade, I generated an AAB file and submitted it to Google Play.

However, even after the review was approved, the issue still hasn’t been resolved.

Did I do something wrong?

I am having the same issue too!

Perhaps it’s related to the plugins I’m using?

  • Unity 2022.3.62f2
  • In App Purchasing 4.13.0
  • Advertisement Legacy 4.12.0
  • Google In App Review
  • AppLovin MAX with various integrations

[EDIT]
Oh, looks like the warning went away! Maybe Google was a bit delayed detecting the patch.

I’m experiencing the same issue. I think we should wait a while; there might be a delay in updating the compliance status.

I’m experiencing the same problem. My game was originally developed in Unity 2021.3, and I upgraded to Unity 6000.055f1, but the warning persists after the upgrade.

Yeah I was stuck on that issue too, You have to go back and redo the questionnaires about data collections and such.

Can you double check the version you updated to? 6000.0.55f1 does not have the fix.

You need to update all your tracks with the patched version - it usually takes a few hours for the violation to go away.
I.e. if you have a version in Internal Testing / Open Beta / Closed Beta etc. you need to push it to all channels, or close channels you are not using anymore