The instance bug during rendering by OpenGL on standalone when using LWRP

I am setting the renderer to OpenGL:

And create a terrain, enable the Draw Instanced, some error log:

When I move the terrain, the terrain will not follow the transform:

If I disable the Draw Instanced, everything is OK.
This issue will only happened when I using the OpenGLES3 mode.


4844918--465734--QQ截图20190811202415.png

hi:It’s a good question, and I do encounter this kind of situation.
Hope it can be solved
haiwei

Thanks that solutions saved me a lot of time!:slight_smile:

Hope officials can make a solution to this issue~