I cannot seem to get rid of this warning when attempting to pack an atlas with sprite sheets.
I have several sprite sheets that have secondary textures (normal maps and emission maps). When I pack the sprite sheets with the normal maps, everything is fine. No error. When I pack the sprite sheets with the emission maps as secondary textures, I get this error -
“There is a mismatch in secondary textures of sprites wasting texture space and potentially break draw call batching.”
Can anyone tell me what I can do about this? I already have sprite sheets, but these sprite sheets have a ton of wasted space due to how my animations work, so I’m attempting to pack them all into a sprite atlas so that each frame doesn’t take up so much space, and ultimately easier on draw calls.
My emission maps are just pure white versions of the original sprite sheets, and then a shader is used to allow the object to glow according to the emission map.
I tried selecting “normal map” as the texture type for the emission maps, as that’s what worked for the actual normal maps as secondary textures, but this still doesn’t work and gives me this error during packing.
What else can I do?
I’m on 2021.3.3f1






